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		     PIXEL STORM BY GARCHOMPMATT			

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Important stuffs
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WinMUGEN compatible: Yes
M.U.G.E.N 1.0 compatible: Yes
M.U.G.E.N 1.1 compatible: Yes
Origin: Original

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Description
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What a place to wind up in! Fighting in the midst of a pixel storm
on a floating platform, the combatants are lucky to avoid getting
hit by any of the pixel meteors—even the stray few that smash right
into the platform! A dazzling sight, perhaps, but not somewhere
you'd want to stay for too long...

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Notes
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I had this one on my mind for a good long while; despite the
aesthetics and choice of BGM, the concept predates my knowledege of
UNDERTALE's existence, so I wasn't inspired by it in the slightest.
In all honesty, the main goal of the stage was to animate it
entirely through code; you'll notice the .sff only has 10 sprites
in it!

If you consider UNDERTALE to be literal cancer (even now, in
[current year]?) and utterly despise my choice of BGM as a result,
you do realise you can just change it, right?

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Installation
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-Copy the files "Pixel_Storm.def" and "Pixel_Storm.sff" into your
M.U.G.E.N's "stages" folder.

-Copy "Battle Against a True Hero.mp3" into your M.U.G.E.N's "sound"
folder. If you wish to use a different BGM, pay attention to the
notes in the [Music] section of "Pixel_Storm.def".

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Credits
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-Toby Fox, for composing the BGM.

-Demitri, for convincing me to update this stage some 5 years ago
(as of the writing of this ReadMe). Better late than never, eh?

-GarchompMatt, for not being PlasmoidThunder.

-PlasmoidThunder, for not being GarchompMatt.

-Garchompking555, for dying ages ago.

-You, for downloading this.